4/29/2023 0 Comments Star trek runabout![]() Target That Explosion: After activating any Torpedo or Command bridge officer ability, when your next torpedo deals damage up to 5 nearby allies launch a torpedo at the target (this can include Hangar pets).Superior Area Denial: Grants Beams: Fire at Will I and Cannon: Scatter Volley I to Hangar pets when activating those abilities.Scramble Fighters: Instant Hull Heal a short duration buff that renders them immune to all damage, and a boost to damage dealt.Relaunch and Repair: Carrier pet launch buffs regen, reduced captain ability recharge times.Reactive Repair Nanites: Hull Heals also heal Hangar pets within 5km of the target for 33% of healing caused.Radiant Nanite Cloud: Causes all bridge officer and captain ability hull heals to heal for an additional 50% over 4 seconds in a 3 km radius.Insult to Injury: Activating either an Intel bridge officer ability or Tractor Beam, will give Hangar pets access to Torpedo: Transport Warhead I.Improved Tachyon Beam: Tachyon Beam also regenerates shields of allies within 10km.Hivebearer: When launching a Hangar pet or when a Hangar pet dies: Spawns a Hur'q Swarmer for 30 seconds (max 8 Swarmers at a time).Gre'thor's Fire: Launching Hangar pets adds Fire damage to weapons.Fiery Entrance: Activating Narrow Sensor Bands and launching Hangar pets causes Fire damage and confuses within 3km.Dominion Coordination: Buffs Hangar pet damage after activating Beam: Overload, Cannon: Rapid Fire or Energy Weapons - Surgical Strikes.Dampen Energy Signatures: Activating Intel bridge officer abilities or Mask Energy Signature gives +Dmg, +Stealth, -Threat, +Defense Rating to Hangar pets.Coordinated Assault: Beam: Overload and Cannon: Rapid Fire apply to your Hangar pets.Wing Commander: +100% Rank Up XP for all Hangar pets.Holographic Mirage Decoys: Hangar pets are invulnerable until 2 secs after damage is first negated.5 points in Tactical track: Hangar Weaponry: Hangar pets deal an additional 10% Damage from all sources.5 points in Engineering track: Hangar Health: Hangar pets have an additional 10% Maximum Hull Capacity.Offensive Coordination: +20% Accuracy and Base Damage for Hangar pets.Defensive Coordination: +20% Defense and Damage Resistance Rating for Hangar pets.Coordination Protocols: +20% Hull Capacity and Shield Capacity for Hangar pets.Auxiliary Power level will determine the recharge rate before a Hangar pet can be launched again if Auxiliary subsystem is knocked offline, the Hangar will not operate.Starships with Hangar Bays by default can use Carrier commands, a set of four abilities that issue orders to your Hangar pets.All Hangar pets are immune to warp core breaches and have a unique version of the Strategist specialization ability "Layered Defense", known as "Layered Defenses III", which makes them immune to a single torpedo hit every 30 seconds.Hangar pet performance may be affected by various factors (unless stated otherwise), all listed below. Yellowstone Runabouts do not come pre-loaded as part of any Starfleet vessels' standard equipment.Ī Vesta-class Multi-mission science vessel with deployed Yellowstone runaboutsĪ playable version of this hangar pet, the Yellowstone Class Runabout, is available for Starfleet-aligned characters. Vesta Multi-Mission Surveillance Explorer). Wings of standard-issue (rare) Danube Runabouts come pre-loaded as part of the standard equipment of most Starfleet vessels with hangar bays (i.e. It utilizes an advanced Tetryon-Plasma impulse drive system, which allows for the ejection of a debilitating cloud of Tetryon-Plasma behind the Runabout. The Yellowstone-class Runabout is a 25th Century refit of the Danube. This hangar pet variant represents the Danube in a Mk II configuration, utilizing a mounted mission module. The Danube-class Runabout first entered service in 2368. Often used as a tug or for other rescue operations, Runabouts come standard with a Tractor Beam. ![]() ![]() They utilize modular compartments, allowing them to be reconfigured to many roles such as combat, exploration or even courier assignments. Smaller than a starship but larger than a shuttlecraft, Runabouts are typically assigned to space stations or starships as auxiliary craft.
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